Tuesday, October 20, 2015

YouTubing isn't easy

A little over 3 years ago, I decided that I wanted to record myself playing Minecraft and other games. I had seen others do it, thought it would be a fun little hobby, and felt I could do the same. I didn't know what FPS was, how to edit anything, or really anything about the process.

I had very little knowledge of what I would need to do to get started with recording game footage. From afar, I initially had the impression that you had either a card or software on your computer that recorded what you did and you just could drop it on YouTube without even breaking a sweat.

Of course, I learned quickly that isn't the case. Thankfully, PaulsoaresJr, the man who inspired me to get started with all this (and got me into Minecraft), explained the process he went through regularly to his viewers, even going so far as to record the process he goes through to record and edit hit footage.

Edit.

I had no idea how much work some of the bigger (and frankly better) YouTubers were putting into their videos. It wasn't so simple as record and upload. No, most of them recorded hours of footage, whittled it down into manageable chunks, added whatever touches they felt were needed, rendered out the footage, compressed the footage, created thumbnails, created descriptions, and THEN uploaded the footage to YouTube.

It turned out to be an intensely time-consuming process, one that I hadn't completely thought through.

Of course, there was a bigger issue in regards to getting going with the idea of recording my gameplay: I didn't have a computer to record with.  I hit Ebay, scouring the site for a laptop that I thought could handle the load and eventually settled on bidding on an HP Compaq Presario with Nvidia graphics. It seemed like it would work, but I wasn't completely sure as I didn't really do the research necessary ahead of time.

I won the bid, paid for the laptop, and upon receiving it, installed Minecraft and FRAPS, a recording software, on it. I booted everything up and learned very quickly I had NO clue what I had gotten myself into.

My game didn't run well without FRAPS, but really took a beating once the recording software started. This of course was because I was using an older laptop that had didn't have a very good video card in it. It simply wasn't going to be able to run the game at high settings and record.

Luckily, I learned of a mod called Optifine that allowed me to get the most out of the game while recording with a fairly steady framerate. I wasn't getting anything remarkable, but I could get it in the 20-25 FPS (frames per second) for the most part, which was acceptable.

I didn't have a mic, and much like the laptop, didn't invest much into it as I bought a super cheap $10 headset thinking that would be adequate.

Like with the laptop, I was dreadfully wrong. The audio was horrible, often providing tremendous feedback and buzzing while I was recording, making it hard to hear.


That didn't deter me though, and I made the most of my experience while I played and recorded. I started off using Windows Movie Maker as my editor, which helped me learn the basics of editing. Of course, I wasn't very good at it and I was limited in what I could do, but I was doing my best and occasionally, people would comment with advice.

Eventually, I realized I was going to have to upgrade my equipment and software if my channel was ever going to get noticed. Sure, I could promote myself and get people to watch, but the truth was, most weren't going to put up with poor frame rates and bad audio. Top it off with lackluster editing, and you don't have much that's appealing.

The first thing I did was get a new mic. I purchased an Audio Technica ATR2500 USB mic that improved things substantially once I figured out how to set it up correctly. Of course, it didn't improve things all the way as a downside to using laptops to record is the loud fan that most have. That aside, my audio was better, which at least made the videos somewhat tolerable.

I then went ahead and purchased Sony Movie Studio 11, which allowed me greater freedom with editing, even if I had to learn a whole lot of new things that Movie Maker didn't explain. I had access to better titles, transitions, and effects, and I sought to use them even though it wasn't necessary. I learned that a fancier editor meant longer render times, and also required me to get a compressor since the files were pretty big.  I also had to remember to disable the resampling that Movie Studio did automatically, causing a motion blur effect.

About a year and a half ago, the next major upgrade took place, a move that greatly enhanced what I could do with my channel.

I bought a better laptop, one that was much better at handling more games, better recording software (I now use Dxtory because it allows me to split game audio from my commentary), and more powerful editing software.

My HP Envy won't blow anyone away, but if you watch videos prior to March of 2014 (excluding the first MesaBuilt episodes), then watch videos afterwards, you can tell the difference the laptop has made. I've even been able to record certain games at 60FPS (30FPS has been the standard for years now), although that takes longer to render out.

I was gifted Adobe Premiere Pro from a close friend, which was vastly different, yet similar to editing in Movie Studio. I also have learned to get a bit better with Photoshop, thus improving my thumbnails. I've learned how to edit videos better, not overdo things, and improve the commentary (now with an Audio Technica AT2020USB+ mic).

Yet my videos could still be better.

One day, I'll have a powerful desktop PC. I'll be able to record at minimum 1080p 60FPS without a loud laptop fan causing me to have to do a ton of audio editing. I'll have the ability to record and stream any game I want, only limited by time, not resources.

But right now, I can't complain too much. I can stream if I want (daveycracker80 on Twitch) and can record most games comfortably. I've upgraded my hard drive, added external storage, added a full HD web cam, and have improved as an editor.

But I'm always learning, always trying to figure out new and better ways to do things.

3 years ago, FPS didn't mean much to me. I had no idea how to put transitions into a video, how to find a good balance between voice audio and background music, how to make a thumbnail (or how to use Photoshop for that matter), what to talk about in my videos, or how to get my videos out to the masses.

While my channel hasn't grown much, I feel I have grown a lot as a gamer, as a video editor, and have a pretty good understanding of what I would have to do differently if there's a next time.

Will there be a next time? It depends. If I end up being in position to buy/build a more powerful PC, I will relaunch my YouTube channel. I would keep the old channel up (maybe use it strictly for Vlogs?) to preserve the older videos, but I wouldn't be bringing much older content over with me (with the exception of any series that are in process at the time of switching over). The art would likely stay similar to how it is now, but maybe with a refreshed look and new ideas on what games I'd record and how I carry myself on the channel.

This is likely at least a year or so away, as I don't anticipate having the money for a new PC anytime soon (there are FAR more pressing things to worry about short-term), but it's something that I'll be keeping in the back of my mind for the future.

My stream would likely only receive a matching refresh of art (which is in flux anyway since I keep changing my mind on how I want things to look) as I'm satisfied with how I've started with streaming, even if it's super infrequent (and not likely to resume until after I move in the future). 

I doubt I'll ever be much of a big name on YouTube, and that's fine with me. I don't do it for accolades or to get a ton of viewers. I do it because it's fun to think that someone, somewhere might watch me play a game, and possibly enjoy it. I don't care if I become a big name or not, because frankly the odds aren't good. Too many people are trying to do it and be the next big name, so it's hard to get your voice heard.

For now, I'm going to enjoy the process when I get a chance to do it. Recording games is fun, editing can be fun, and I enjoy when I do get feedback on my videos.

Maybe some day I'll be in position to do unboxing videos, give things away, and be sponsored by a company or two, but if not, I'll make the most of the views I do get and try to have as much fun as I can.

3 years ago I started on a journey into YouTube that I don't regret. I went from knowing virtually nothing to at least being competent with this hobby that I picked up. I've learned a lot from the process and hope to continue to grow as a content creator in the future.

Thanks for reading and if you've watched any of my content, thanks for the view!

No comments: