Wednesday, October 21, 2015
Tuesday, October 20, 2015
YouTubing isn't easy
A little over 3 years ago, I decided that I wanted to record myself playing Minecraft and other games. I had seen others do it, thought it would be a fun little hobby, and felt I could do the same. I didn't know what FPS was, how to edit anything, or really anything about the process.
I had very little knowledge of what I would need to do to get started with recording game footage. From afar, I initially had the impression that you had either a card or software on your computer that recorded what you did and you just could drop it on YouTube without even breaking a sweat.
Of course, I learned quickly that isn't the case. Thankfully, PaulsoaresJr, the man who inspired me to get started with all this (and got me into Minecraft), explained the process he went through regularly to his viewers, even going so far as to record the process he goes through to record and edit hit footage.
Edit.
I had no idea how much work some of the bigger (and frankly better) YouTubers were putting into their videos. It wasn't so simple as record and upload. No, most of them recorded hours of footage, whittled it down into manageable chunks, added whatever touches they felt were needed, rendered out the footage, compressed the footage, created thumbnails, created descriptions, and THEN uploaded the footage to YouTube.
It turned out to be an intensely time-consuming process, one that I hadn't completely thought through.
Of course, there was a bigger issue in regards to getting going with the idea of recording my gameplay: I didn't have a computer to record with. I hit Ebay, scouring the site for a laptop that I thought could handle the load and eventually settled on bidding on an HP Compaq Presario with Nvidia graphics. It seemed like it would work, but I wasn't completely sure as I didn't really do the research necessary ahead of time.
I won the bid, paid for the laptop, and upon receiving it, installed Minecraft and FRAPS, a recording software, on it. I booted everything up and learned very quickly I had NO clue what I had gotten myself into.
My game didn't run well without FRAPS, but really took a beating once the recording software started. This of course was because I was using an older laptop that had didn't have a very good video card in it. It simply wasn't going to be able to run the game at high settings and record.
Luckily, I learned of a mod called Optifine that allowed me to get the most out of the game while recording with a fairly steady framerate. I wasn't getting anything remarkable, but I could get it in the 20-25 FPS (frames per second) for the most part, which was acceptable.
I didn't have a mic, and much like the laptop, didn't invest much into it as I bought a super cheap $10 headset thinking that would be adequate.
Like with the laptop, I was dreadfully wrong. The audio was horrible, often providing tremendous feedback and buzzing while I was recording, making it hard to hear.
That didn't deter me though, and I made the most of my experience while I played and recorded. I started off using Windows Movie Maker as my editor, which helped me learn the basics of editing. Of course, I wasn't very good at it and I was limited in what I could do, but I was doing my best and occasionally, people would comment with advice.
Eventually, I realized I was going to have to upgrade my equipment and software if my channel was ever going to get noticed. Sure, I could promote myself and get people to watch, but the truth was, most weren't going to put up with poor frame rates and bad audio. Top it off with lackluster editing, and you don't have much that's appealing.
The first thing I did was get a new mic. I purchased an Audio Technica ATR2500 USB mic that improved things substantially once I figured out how to set it up correctly. Of course, it didn't improve things all the way as a downside to using laptops to record is the loud fan that most have. That aside, my audio was better, which at least made the videos somewhat tolerable.
I then went ahead and purchased Sony Movie Studio 11, which allowed me greater freedom with editing, even if I had to learn a whole lot of new things that Movie Maker didn't explain. I had access to better titles, transitions, and effects, and I sought to use them even though it wasn't necessary. I learned that a fancier editor meant longer render times, and also required me to get a compressor since the files were pretty big. I also had to remember to disable the resampling that Movie Studio did automatically, causing a motion blur effect.
About a year and a half ago, the next major upgrade took place, a move that greatly enhanced what I could do with my channel.
I bought a better laptop, one that was much better at handling more games, better recording software (I now use Dxtory because it allows me to split game audio from my commentary), and more powerful editing software.
My HP Envy won't blow anyone away, but if you watch videos prior to March of 2014 (excluding the first MesaBuilt episodes), then watch videos afterwards, you can tell the difference the laptop has made. I've even been able to record certain games at 60FPS (30FPS has been the standard for years now), although that takes longer to render out.
I was gifted Adobe Premiere Pro from a close friend, which was vastly different, yet similar to editing in Movie Studio. I also have learned to get a bit better with Photoshop, thus improving my thumbnails. I've learned how to edit videos better, not overdo things, and improve the commentary (now with an Audio Technica AT2020USB+ mic).
Yet my videos could still be better.
One day, I'll have a powerful desktop PC. I'll be able to record at minimum 1080p 60FPS without a loud laptop fan causing me to have to do a ton of audio editing. I'll have the ability to record and stream any game I want, only limited by time, not resources.
But right now, I can't complain too much. I can stream if I want (daveycracker80 on Twitch) and can record most games comfortably. I've upgraded my hard drive, added external storage, added a full HD web cam, and have improved as an editor.
But I'm always learning, always trying to figure out new and better ways to do things.
3 years ago, FPS didn't mean much to me. I had no idea how to put transitions into a video, how to find a good balance between voice audio and background music, how to make a thumbnail (or how to use Photoshop for that matter), what to talk about in my videos, or how to get my videos out to the masses.
While my channel hasn't grown much, I feel I have grown a lot as a gamer, as a video editor, and have a pretty good understanding of what I would have to do differently if there's a next time.
Will there be a next time? It depends. If I end up being in position to buy/build a more powerful PC, I will relaunch my YouTube channel. I would keep the old channel up (maybe use it strictly for Vlogs?) to preserve the older videos, but I wouldn't be bringing much older content over with me (with the exception of any series that are in process at the time of switching over). The art would likely stay similar to how it is now, but maybe with a refreshed look and new ideas on what games I'd record and how I carry myself on the channel.
This is likely at least a year or so away, as I don't anticipate having the money for a new PC anytime soon (there are FAR more pressing things to worry about short-term), but it's something that I'll be keeping in the back of my mind for the future.
My stream would likely only receive a matching refresh of art (which is in flux anyway since I keep changing my mind on how I want things to look) as I'm satisfied with how I've started with streaming, even if it's super infrequent (and not likely to resume until after I move in the future).
I doubt I'll ever be much of a big name on YouTube, and that's fine with me. I don't do it for accolades or to get a ton of viewers. I do it because it's fun to think that someone, somewhere might watch me play a game, and possibly enjoy it. I don't care if I become a big name or not, because frankly the odds aren't good. Too many people are trying to do it and be the next big name, so it's hard to get your voice heard.
For now, I'm going to enjoy the process when I get a chance to do it. Recording games is fun, editing can be fun, and I enjoy when I do get feedback on my videos.
Maybe some day I'll be in position to do unboxing videos, give things away, and be sponsored by a company or two, but if not, I'll make the most of the views I do get and try to have as much fun as I can.
3 years ago I started on a journey into YouTube that I don't regret. I went from knowing virtually nothing to at least being competent with this hobby that I picked up. I've learned a lot from the process and hope to continue to grow as a content creator in the future.
Thanks for reading and if you've watched any of my content, thanks for the view!
I had very little knowledge of what I would need to do to get started with recording game footage. From afar, I initially had the impression that you had either a card or software on your computer that recorded what you did and you just could drop it on YouTube without even breaking a sweat.
Of course, I learned quickly that isn't the case. Thankfully, PaulsoaresJr, the man who inspired me to get started with all this (and got me into Minecraft), explained the process he went through regularly to his viewers, even going so far as to record the process he goes through to record and edit hit footage.
Edit.
I had no idea how much work some of the bigger (and frankly better) YouTubers were putting into their videos. It wasn't so simple as record and upload. No, most of them recorded hours of footage, whittled it down into manageable chunks, added whatever touches they felt were needed, rendered out the footage, compressed the footage, created thumbnails, created descriptions, and THEN uploaded the footage to YouTube.
It turned out to be an intensely time-consuming process, one that I hadn't completely thought through.
Of course, there was a bigger issue in regards to getting going with the idea of recording my gameplay: I didn't have a computer to record with. I hit Ebay, scouring the site for a laptop that I thought could handle the load and eventually settled on bidding on an HP Compaq Presario with Nvidia graphics. It seemed like it would work, but I wasn't completely sure as I didn't really do the research necessary ahead of time.
I won the bid, paid for the laptop, and upon receiving it, installed Minecraft and FRAPS, a recording software, on it. I booted everything up and learned very quickly I had NO clue what I had gotten myself into.
My game didn't run well without FRAPS, but really took a beating once the recording software started. This of course was because I was using an older laptop that had didn't have a very good video card in it. It simply wasn't going to be able to run the game at high settings and record.
Luckily, I learned of a mod called Optifine that allowed me to get the most out of the game while recording with a fairly steady framerate. I wasn't getting anything remarkable, but I could get it in the 20-25 FPS (frames per second) for the most part, which was acceptable.
I didn't have a mic, and much like the laptop, didn't invest much into it as I bought a super cheap $10 headset thinking that would be adequate.
Like with the laptop, I was dreadfully wrong. The audio was horrible, often providing tremendous feedback and buzzing while I was recording, making it hard to hear.
That didn't deter me though, and I made the most of my experience while I played and recorded. I started off using Windows Movie Maker as my editor, which helped me learn the basics of editing. Of course, I wasn't very good at it and I was limited in what I could do, but I was doing my best and occasionally, people would comment with advice.
Eventually, I realized I was going to have to upgrade my equipment and software if my channel was ever going to get noticed. Sure, I could promote myself and get people to watch, but the truth was, most weren't going to put up with poor frame rates and bad audio. Top it off with lackluster editing, and you don't have much that's appealing.
The first thing I did was get a new mic. I purchased an Audio Technica ATR2500 USB mic that improved things substantially once I figured out how to set it up correctly. Of course, it didn't improve things all the way as a downside to using laptops to record is the loud fan that most have. That aside, my audio was better, which at least made the videos somewhat tolerable.
I then went ahead and purchased Sony Movie Studio 11, which allowed me greater freedom with editing, even if I had to learn a whole lot of new things that Movie Maker didn't explain. I had access to better titles, transitions, and effects, and I sought to use them even though it wasn't necessary. I learned that a fancier editor meant longer render times, and also required me to get a compressor since the files were pretty big. I also had to remember to disable the resampling that Movie Studio did automatically, causing a motion blur effect.
About a year and a half ago, the next major upgrade took place, a move that greatly enhanced what I could do with my channel.
I bought a better laptop, one that was much better at handling more games, better recording software (I now use Dxtory because it allows me to split game audio from my commentary), and more powerful editing software.
My HP Envy won't blow anyone away, but if you watch videos prior to March of 2014 (excluding the first MesaBuilt episodes), then watch videos afterwards, you can tell the difference the laptop has made. I've even been able to record certain games at 60FPS (30FPS has been the standard for years now), although that takes longer to render out.
I was gifted Adobe Premiere Pro from a close friend, which was vastly different, yet similar to editing in Movie Studio. I also have learned to get a bit better with Photoshop, thus improving my thumbnails. I've learned how to edit videos better, not overdo things, and improve the commentary (now with an Audio Technica AT2020USB+ mic).
Yet my videos could still be better.
One day, I'll have a powerful desktop PC. I'll be able to record at minimum 1080p 60FPS without a loud laptop fan causing me to have to do a ton of audio editing. I'll have the ability to record and stream any game I want, only limited by time, not resources.
But right now, I can't complain too much. I can stream if I want (daveycracker80 on Twitch) and can record most games comfortably. I've upgraded my hard drive, added external storage, added a full HD web cam, and have improved as an editor.
But I'm always learning, always trying to figure out new and better ways to do things.
3 years ago, FPS didn't mean much to me. I had no idea how to put transitions into a video, how to find a good balance between voice audio and background music, how to make a thumbnail (or how to use Photoshop for that matter), what to talk about in my videos, or how to get my videos out to the masses.
While my channel hasn't grown much, I feel I have grown a lot as a gamer, as a video editor, and have a pretty good understanding of what I would have to do differently if there's a next time.
Will there be a next time? It depends. If I end up being in position to buy/build a more powerful PC, I will relaunch my YouTube channel. I would keep the old channel up (maybe use it strictly for Vlogs?) to preserve the older videos, but I wouldn't be bringing much older content over with me (with the exception of any series that are in process at the time of switching over). The art would likely stay similar to how it is now, but maybe with a refreshed look and new ideas on what games I'd record and how I carry myself on the channel.
This is likely at least a year or so away, as I don't anticipate having the money for a new PC anytime soon (there are FAR more pressing things to worry about short-term), but it's something that I'll be keeping in the back of my mind for the future.
My stream would likely only receive a matching refresh of art (which is in flux anyway since I keep changing my mind on how I want things to look) as I'm satisfied with how I've started with streaming, even if it's super infrequent (and not likely to resume until after I move in the future).
I doubt I'll ever be much of a big name on YouTube, and that's fine with me. I don't do it for accolades or to get a ton of viewers. I do it because it's fun to think that someone, somewhere might watch me play a game, and possibly enjoy it. I don't care if I become a big name or not, because frankly the odds aren't good. Too many people are trying to do it and be the next big name, so it's hard to get your voice heard.
For now, I'm going to enjoy the process when I get a chance to do it. Recording games is fun, editing can be fun, and I enjoy when I do get feedback on my videos.
Maybe some day I'll be in position to do unboxing videos, give things away, and be sponsored by a company or two, but if not, I'll make the most of the views I do get and try to have as much fun as I can.
3 years ago I started on a journey into YouTube that I don't regret. I went from knowing virtually nothing to at least being competent with this hobby that I picked up. I've learned a lot from the process and hope to continue to grow as a content creator in the future.
Thanks for reading and if you've watched any of my content, thanks for the view!
Labels:
Adobe,
channel,
channel art,
dxtory,
editing,
FRAPS,
gamer,
gaming,
growth,
learning,
livestream,
minecraft,
movie studio,
photoshop,
premiere pro,
streamer,
twitch,
youtube
Saturday, September 26, 2015
Wednesday, September 23, 2015
Monday, September 21, 2015
Life can be so weird
This is kind of a spur of the moment post.
I really didn't have any plans of writing, and I certainly don't have a whole lot thought out as I start this, so there's no real way to tell how it's going to turn out.
A lot has happened in my life. There have been minor changes, big changes, and holy-shit I didn't see that coming types of changes. I've grown up a lot in the last 10 years and have learned to take on a new perspective on any number of things that can and probably will happen.
The thing about life is you can never really tell what's going to happen. Even the most stable of individuals will likely have to deal with some kind of adversity at some point. Many will handle it just fine, but some will completely crumble under the pressure, thus changing their lives forever.
As some may know, my 4 year relationship with Rachel ended recently. I'm not going to hash out a bunch of details because that wouldn't be fair to Rachel and frankly much of it is the business of no one. Was there frustration? Yes, on both sides. But in the end, we have a child together, and that child is still there even if the relationship isn't. Kylie doesn't disappear because we couldn't make it work.
I don't want it to be like how it is with her other ex, where he's a turd and makes things difficult. Truth is, she's not difficult to work with. We've already discussed a number of scenarios involving dealing with Kylie once we're living separately.
Simply put, it makes more sense for the parents to work together as opposed to against each other. But most struggle with doing that.
But I'm not going to spend a ton of time talking about domestic relations and what could be in regards to my relationship with my ex. What you need to know is it needs to be civil and anyone who comes into my life is going to have to understand that.
Dating is going to be the more tricky thing when the time comes right. Whoever I date is going to not only accept that I have a child, but that my ex is still part of my life being the mother of my child. They aren't going to just be impressing me, but they'll have to impress Kylie. Time is going to be limited and if the woman can't handle that, well, then it isn't going to work.
I'm not going parade one woman after another into Kylie's life. I'm not going to be making rush decisions in regards to dating. Everything will have to be meticulously planned out and the woman will have to realize that my child comes first, no exceptions.
The main thing I've come to realize now is that I'm very ho-hum when it comes to dealing with stuff like dating or anything else potentially stressful. If it's something out of my control, I'm not going to spend a lot of time fretting about it. I will worry about what I can control and go from there.
I'm not going to fall over myself trying to impress a woman. It isn't about that. I'm not going to stress about if I'm going to be able to go out much. It's simply not that important. If someone likes what I'm doing or something about me, great. If they don't, well, keep on moving because I don't have time for that mess.
Seriously though, life can hit you hard and fast. One minute you're thinking about a child-to-be, contemplating how life is going to change, next you're contemplating what life as a single dad is going to be like.
How you handle those changes that come at you will ultimately determine how the situation turns out.
I know this isn't the longest post I've written, but an old friend said hi to me tonight and reminded me how much I used to enjoy writing. I can't promise this means I'll write more, but it was nice to be reminded that some people have really enjoyed my little blurbs from time to time.
I was specifically reminded of the Christmas Lists I used to do each year. I haven't done one since 2011.
It might be time to do a new one.
It might just be time to start anew overall.
I really didn't have any plans of writing, and I certainly don't have a whole lot thought out as I start this, so there's no real way to tell how it's going to turn out.
A lot has happened in my life. There have been minor changes, big changes, and holy-shit I didn't see that coming types of changes. I've grown up a lot in the last 10 years and have learned to take on a new perspective on any number of things that can and probably will happen.
The thing about life is you can never really tell what's going to happen. Even the most stable of individuals will likely have to deal with some kind of adversity at some point. Many will handle it just fine, but some will completely crumble under the pressure, thus changing their lives forever.
As some may know, my 4 year relationship with Rachel ended recently. I'm not going to hash out a bunch of details because that wouldn't be fair to Rachel and frankly much of it is the business of no one. Was there frustration? Yes, on both sides. But in the end, we have a child together, and that child is still there even if the relationship isn't. Kylie doesn't disappear because we couldn't make it work.
I don't want it to be like how it is with her other ex, where he's a turd and makes things difficult. Truth is, she's not difficult to work with. We've already discussed a number of scenarios involving dealing with Kylie once we're living separately.
Simply put, it makes more sense for the parents to work together as opposed to against each other. But most struggle with doing that.
But I'm not going to spend a ton of time talking about domestic relations and what could be in regards to my relationship with my ex. What you need to know is it needs to be civil and anyone who comes into my life is going to have to understand that.
Dating is going to be the more tricky thing when the time comes right. Whoever I date is going to not only accept that I have a child, but that my ex is still part of my life being the mother of my child. They aren't going to just be impressing me, but they'll have to impress Kylie. Time is going to be limited and if the woman can't handle that, well, then it isn't going to work.
I'm not going parade one woman after another into Kylie's life. I'm not going to be making rush decisions in regards to dating. Everything will have to be meticulously planned out and the woman will have to realize that my child comes first, no exceptions.
The main thing I've come to realize now is that I'm very ho-hum when it comes to dealing with stuff like dating or anything else potentially stressful. If it's something out of my control, I'm not going to spend a lot of time fretting about it. I will worry about what I can control and go from there.
I'm not going to fall over myself trying to impress a woman. It isn't about that. I'm not going to stress about if I'm going to be able to go out much. It's simply not that important. If someone likes what I'm doing or something about me, great. If they don't, well, keep on moving because I don't have time for that mess.
Seriously though, life can hit you hard and fast. One minute you're thinking about a child-to-be, contemplating how life is going to change, next you're contemplating what life as a single dad is going to be like.
How you handle those changes that come at you will ultimately determine how the situation turns out.
I know this isn't the longest post I've written, but an old friend said hi to me tonight and reminded me how much I used to enjoy writing. I can't promise this means I'll write more, but it was nice to be reminded that some people have really enjoyed my little blurbs from time to time.
I was specifically reminded of the Christmas Lists I used to do each year. I haven't done one since 2011.
It might be time to do a new one.
It might just be time to start anew overall.
Wednesday, September 16, 2015
The Ups and Downs of Social Media :: Part 3 :: The good, the bad, and the ugly
Previous entries in this series: Part 1 Part 2
The rise of social media, Twitter and Facebook in particular, entered us into a period of unprecedented access, not just to every day Joe, but movie stars, musicians, sports athletes and more.
Unlike Myspace, in which a large collection of friends meant little, a large following on Twitter actually carries some weight. Having tens of thousands of followers meant every tweet was being seen by an extraordinarily large number of people, especially if you were commenting on a subject of issue.
Interactions between various levels of celebrities and non-celebrities became more common-place, which allowed people to see their favorite personality as more of an every day normal person, rather than whatever they actually were. Many celebrities embraced the interaction with their fans and have used social media to connect better with their fans.
It can be a wonderful thing.
Imagine you tweet out to your favorite sports athlete and they actually respond. It seems like such a small thing, but you can sit and tell your friends that your favorite player, even if it were only one tweet, responded to you.
In the gaming forum, developers, publishers, and so on have embraced social media as a way to promote their game by communicating directly to the people who would be most interested in buying their game. Meanwhile, gamers can express their concerns about a game/product/or service with the responsible party and actually get a resolution relatively fast in some cases.
In my own experience, Twitter has immensely helped in resolving issues ranging from my cell phone service (T-Mobile's help account is very useful), my tv/internet service (Time Warner's hit or miss, but they typically at least try), to shipping issues. More often than not, when I've had a problem, someone's responded to at least check into the issue.
The previous types of interaction are part of the "good" side of social media. The interactions with other people can be tremendous. I've definitely enjoyed a majority of the sports aspect of Twitter, as the Cleveland fanbases are pretty solid when it comes to tweeting, even if they get a bit irrational at times. Some of my favorite accounts are those that specifically tweet only about sports.
I've had any number of people tweet at me with suggestions when I've been stumped by something, or just mention that I'm struggling with something. There are a lot of awesome people out there who just want to help, even if they're dealing with their own issues.
Unfortunately, it's not all sunshine and roses. With the good, there often comes the bad, and in this day and age of your voice potentially reaching thousands, if not more, there are many who take pleasure in trying to tear others down.
The bad side of social media is that there are some who are always miserable and will try to rain on your parade. They don't see the good in any situation and simply exist to remind you that not everyone thinks rationally.
For instance, they tend to come out when their sports team is losing. Optimism is replaced with doom and gloom and all the players and coaches need to be fired. They moan about the quality of the team they're watching and think anyone who sees the good is an idiot. They will go so far as to tweet directly at players and badmouth the performance they just watched.
Of course, the gaming community isn't immune to it. Your choice of game, console, or graphical design can become the basis of an attack. On YouTube, people will comment that your video was trash or that you should just stop making videos. If you stream, especially if you're female, you will eventually get inflammatory comments directed your way.
Most people are just being nuisances though and are relatively harmless. They say their obnoxious things and move along. I've even had someone on Twitter demand an apology because I disputed something that he said. I laughed, said no, and never heard from him again.
Unfortunately, there are certain individuals who take "trolling" to a different level. They don't just stop at name-calling, but take it much further. They wish injury, or worse, death on a person because of a disagreement or something else that's trivial. They harass you until you are forced to stop going on your account.
These types of individuals represent the ugly of social media. They are the people who use it simply to spread their hate messages and can be absolutely vicious.
I used to follow someone who had to put their dog down, and one notorious troll essentially called them stupid for caring about an animal so much. Some will tell a sports athlete to go die just because they played poorly. They don't just say nasty things, but come across as absolutely meaning the words they say.
They are the type that take it personal when you decide that you like something that a company did just because they have unwarranted hate towards that company. This is especially true when it comes to "console wars," where people pledge allegiance to the gaming console of their choice (or PC if they are in the "PC Master Race"). If you like Nintendo and they don't, they attack you just because you didn't choose a PS4. It's insane, it's unnecessary, and I keep hoping for it to stop.
Don't even get me started on the gamergate crowd.
They are relentless and if you block them, they will make a new name and continue the harassment. They are the worst of the worst and have no interest in actually engaging in a healthy debate. They make observations and opinions without actually gathering any facts, but who needs facts!
In the end, social media allows us to interact in ways that we never could before.
The question is, how are you using social media?
The rise of social media, Twitter and Facebook in particular, entered us into a period of unprecedented access, not just to every day Joe, but movie stars, musicians, sports athletes and more.
Unlike Myspace, in which a large collection of friends meant little, a large following on Twitter actually carries some weight. Having tens of thousands of followers meant every tweet was being seen by an extraordinarily large number of people, especially if you were commenting on a subject of issue.
Interactions between various levels of celebrities and non-celebrities became more common-place, which allowed people to see their favorite personality as more of an every day normal person, rather than whatever they actually were. Many celebrities embraced the interaction with their fans and have used social media to connect better with their fans.
It can be a wonderful thing.
Imagine you tweet out to your favorite sports athlete and they actually respond. It seems like such a small thing, but you can sit and tell your friends that your favorite player, even if it were only one tweet, responded to you.
In the gaming forum, developers, publishers, and so on have embraced social media as a way to promote their game by communicating directly to the people who would be most interested in buying their game. Meanwhile, gamers can express their concerns about a game/product/or service with the responsible party and actually get a resolution relatively fast in some cases.
In my own experience, Twitter has immensely helped in resolving issues ranging from my cell phone service (T-Mobile's help account is very useful), my tv/internet service (Time Warner's hit or miss, but they typically at least try), to shipping issues. More often than not, when I've had a problem, someone's responded to at least check into the issue.
The previous types of interaction are part of the "good" side of social media. The interactions with other people can be tremendous. I've definitely enjoyed a majority of the sports aspect of Twitter, as the Cleveland fanbases are pretty solid when it comes to tweeting, even if they get a bit irrational at times. Some of my favorite accounts are those that specifically tweet only about sports.
I've had any number of people tweet at me with suggestions when I've been stumped by something, or just mention that I'm struggling with something. There are a lot of awesome people out there who just want to help, even if they're dealing with their own issues.
Unfortunately, it's not all sunshine and roses. With the good, there often comes the bad, and in this day and age of your voice potentially reaching thousands, if not more, there are many who take pleasure in trying to tear others down.
The bad side of social media is that there are some who are always miserable and will try to rain on your parade. They don't see the good in any situation and simply exist to remind you that not everyone thinks rationally.
For instance, they tend to come out when their sports team is losing. Optimism is replaced with doom and gloom and all the players and coaches need to be fired. They moan about the quality of the team they're watching and think anyone who sees the good is an idiot. They will go so far as to tweet directly at players and badmouth the performance they just watched.
Of course, the gaming community isn't immune to it. Your choice of game, console, or graphical design can become the basis of an attack. On YouTube, people will comment that your video was trash or that you should just stop making videos. If you stream, especially if you're female, you will eventually get inflammatory comments directed your way.
Most people are just being nuisances though and are relatively harmless. They say their obnoxious things and move along. I've even had someone on Twitter demand an apology because I disputed something that he said. I laughed, said no, and never heard from him again.
Unfortunately, there are certain individuals who take "trolling" to a different level. They don't just stop at name-calling, but take it much further. They wish injury, or worse, death on a person because of a disagreement or something else that's trivial. They harass you until you are forced to stop going on your account.
These types of individuals represent the ugly of social media. They are the people who use it simply to spread their hate messages and can be absolutely vicious.
I used to follow someone who had to put their dog down, and one notorious troll essentially called them stupid for caring about an animal so much. Some will tell a sports athlete to go die just because they played poorly. They don't just say nasty things, but come across as absolutely meaning the words they say.
They are the type that take it personal when you decide that you like something that a company did just because they have unwarranted hate towards that company. This is especially true when it comes to "console wars," where people pledge allegiance to the gaming console of their choice (or PC if they are in the "PC Master Race"). If you like Nintendo and they don't, they attack you just because you didn't choose a PS4. It's insane, it's unnecessary, and I keep hoping for it to stop.
Don't even get me started on the gamergate crowd.
They are relentless and if you block them, they will make a new name and continue the harassment. They are the worst of the worst and have no interest in actually engaging in a healthy debate. They make observations and opinions without actually gathering any facts, but who needs facts!
In the end, social media allows us to interact in ways that we never could before.
The question is, how are you using social media?
Labels:
bad,
comments,
good,
hate,
livestreaming,
social media,
trolling,
trolls,
tweets,
twitch,
twitter,
ugly,
youtube
Subscribe to:
Posts (Atom)